Cities will rise and fall, their populations based on the history of the world as the players create it. Our world structure is dynamic and built to react to the actions of our players. Ashes of Creation is a unique take on the MMO experience. Īshes of Creation is an upcoming MMORPG set in a world of high fantasy where player’s choices will shape and define the world around them. It will be unique in culture, ecology, and economy. From the location of towns to the size of cities, you will determine the landscape of your world. Monsters will roam and grow in ferocity as civilization disrupts the natural order of things. Questlines will open and close based on the interactions of the players with their world, because this is a world where choice is consequential. You will choose your fate at every opportunity. Ashes of Creation will incorporate the best parts of traditional MMORPGs with innovative sandbox concepts. We are putting the word massive back into massively multiplayer with unique and novel mechanics that will bring meaning to player action. Īshes of Creation takes place within a medieval fantasy setting, blending imagination with cutting-edge graphics. The game ends with the protagonist dying after twelve days, possibly at the hands of Doctor Money.Ashes of Creation website redesign preview (WIP). If the player chooses to stay in the cell, Doctor Money reveals that the protagonist is the cure to the virus, and intends to sell their organs. They descend and find Charlotte's bakery covered in bloodstains and a suicide note. If the player disobeys Doctor Money and leaves the cell, they discover that it is actually an elevator in a normal apartment building. Salvador attempts to remotely unlock the protagonist's cell door but is fatally electrocuted in the process. The game culminates in a meaningful decision for the player. Doctor Money reveals himself to be the creator of the virus. Salvador returns to the city to break the protagonist out of jail, but Charlotte becomes doubtful and loses hope, with her final letter covered in blood. However, they are already dead, and he decides to sell his organs to buy the protagonist a final video game. Smiley is blackmailed by Doctor Money, and his daughters are held hostage. Smiley tries to keep the protagonist happy, while Charlotte is the owner of a nearby bakery and the only other survivor in the city.Īs the game progresses, each of the letter-writers, except for Doctor Money, experiences increasing distress. Salvador writes about his journey and return to the city, while Doctor Money reveals that the protagonist is part of the remaining 2% of the population not infected by a virus that has spread throughout the city. The player is limited to exploring their cell and reading letters from four individuals: Salvador, Doctor Money, Mr. The game "Presentable Liberty" is characterized by a simple gameplay and setting, taking place mainly in a small prison cell. She owns a pastry shop, where she has stayed by herself since the outbreak Charlotte: A woman who is revealed early on to be one of the only survivors of the rapidly spreading virus.Money intended to keep the protagonist cheerful to prevent suicide despite his dreary surroundings. Money: The main antagonist of the story it is revealed in the beginning of the game he is holding you captive as part of an "exclusive program" for inmates regarding health and safety. Salvadore: An avid traveler, Salvadore is your ambiguous best friend who does his best to make your life in prison the best he can with several gifts.You find yourself locked up in a prison cell, with no context of the outside world or how you got there. The player: The nameless protagonist of the game, more of an observer than an active participant.The protagonist receives letters from several characters and can play mini-games in their downtime. This is a story oriented adventure game that takes place in a single room. Presentable Liberty soon became very famous, becoming the highest rated game on Game Jolt, and later became a popular game for video game let's players to play for a period of time. The game was developed in the Game Maker Studio engine. It was first published under the name Presentable Liberty on Decemto the video game publishing website, Game Jolt. The game is the sequel to Menagerie I: Exoptable Money and second installment within the Menagerie series. Menagerie II: Presentable Liberty is a video game created by the late game developer Robert Brock, better known to the internet as Wertpol. File:Menagerie II- Presentable Liberty.webp The description of Menagerie 2: Presentable Liberty on Game Jolt. That is, until the first of 5 fateful days begins. All you can hear day in day out is the faint ticking of a clock in your cell. You have been imprisoned without being told why.
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