And with the game as easy as it is to pick up and play, you can get just about anyone to help out. Local co-op for up to four is supported, which increases enemy count and skill, but is greatly offset by having someone else there. However, you could always fire up a second controller and have a friend or three help out. These difficult battles thankfully only occur a few times, but they still mar an otherwise excellent game. But having to self-revive so many times towards the end of your battery life has such a terrible cascade effect that if you go down towards the end of the fight, you’re probably done for. It generally becomes an issue of damage over time and hoping a battery will drop in time before you power down and lose the battle. There are difficulty spikes, and then there’s fighting these guys. In most stages, this level of forgiveness is quite helpful – although boss battles are a different story. Spend too much time reviving yourself, and you can’t kill enough enemies to generate a charger before your battery dies. Battery chargers drop at intervals in every stage, so they function almost as a timer. Although you can only sustain a few hits, your android can self-revive for as long as you have battery power. While all this is going on, you’re going to get hit and take damage – but AAC has you covered there too. Weapon power-ups, speed boosts, and money will be dropping frequently as well, so there’s also that to track. The shifting floors and stages create and remove cover and hiding spots, meaning you’ll have to be pretty dynamic with your footwork. Stay on your toes this isn’t a game you can take your eye off. Some later stages have this running near-constantly, creating a perpetually shifting landscape. Your favorite hiding spot, for instance, can disappear into a chute in the floor for evil robots to crawl (or climb or fly) out of. Any twin-stick can have you move and shoot, but AAC’s stages often change their topography, creating and removing cover spots and enemy entryways as the level develops. The action of AAC is quite good, due to a meshing of several systems together. A twin-stick shooter, AAC has all the pieces in place to give a fun, manic experience every time you fire it up, alone or with couch friends. Assault Android Cactus from Australian indie Witch Beam drops you, the eponymous android Cactus (the green hair, get it?) onto container ship Genki Star to see just what the hell is going on here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |